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THE BACKGROUNDThe way in which any traveling person (pedestrian, cyclist,
motorist or pilot) perceives his/her surrounding environment is influenced
by
his/her motion and speed, and this perception differs from a static observation
of that same environment. This conclusion sounds natural and logical,
but
is the core of any common design system. Dynamically collecting visual information, a driver/pilot must separate necessary and motion relevant details from those only important for local orientation. Anybody's visual memory of a certain space is dependent on the speed at which one passes through the space. The faster (and therefore further) you travel the more local information you will ignore due to the focus on motion relevant observations. The ElementsOn the one hand every road-user needs to understand the entire traffic situation and integrate into it while on the other he/she needs to recognize his/her environment and navigate between two locations. Therefore, the visual language for traffic is divided into two sections: traffic related design and navigation related design. Traffic Design defines visual patterns which organize and structure
traffic. Navigation Design implies geographical orientation. |
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Designing a 3D-Motion Graphical User InterfaceThe interface design of ZGA communicates both traffic and navigation
information. Chronologically, the display (Heads-up
Display) visualizes
the flight from embarkation to
destination: The basic display functions in detail:
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mailto: Christian Frey @ www.freypark.com |